There is very little movies I check on newgrounds because very little movies is really worth checking (although those are truly worth checking) and when I came across the name I really hoped for a unique story, no matter how animated. Animation is on OK level, I would say and I had a feeling as if it's definitely a vessel for telling a story rather than animation done for animation sake. And perhaps that's why I feel so disappointed as there is very, very little plot, girl character seems to have no identity whatsoever and the only emotional moment when kite gets away sounds too much like a forced experience and -- what is worse -- sounds damn close to one of moments in Adam Phillip's animations (mix of music and animation, to be more precise; I'm not sure which episode of his, perhaps "Waterlollies" but I'm not sure). That said I think it's rather mediocre and it lacks a lot. Although ,from the other hand I see some potential here and I like that something heading to original in drawing style or in palette. What I truly miss here is some sort of artistic expression, soul and heart behind the events and, of course, characters. Who are you, mr artist? This poor-looking, common, ordinary to the end girl? Hell, I haven't got a clue who you can be. And that saddens me because art is a vessel for expression of who we are and how we feel.
Very well-crafted. Well animated, regardless of junky style and well paired with music. Definitely a labour of love.
But from the other hand trailer is very much like almost everything Hollywood conceives nowadays plus "I have heard it before" music (not because of it being taken from some song).
It looks like a well-done introduction to odd entertainment but lacks in both originality and art.
I have to disagree with you. Hollywood tries to keep animation in the kid's play room. You would never see this kind of art, subject matter, or plot made for an animation in a Hollywood studio. And they would clean up the trailer so there is not a tiny bit of blood haha. :) But thank you for seeing the work I put into my animation.
Oh well... :)
I'm usually totally not into this kind of things but... This one was a well-made witful parody with really fantastic use of simple pixel art, sounds and atmosphere. Congrats!
I must admit, I'm truly touched by the game (although the term "game" is hardly enough, in my understanding of media and arts). I did not lose, I did not win. I gained no points, no satisfaction of clicking or pressing or pushing buttons or keys of any kind. The only thing, I feel, I have taken away with me from this little big creation is an experience, or a new perspective, sprouting from a feeling that I had actually met a real person in its most intimate form that is only possible through a creative expression. I feel, on some level, just like I felt after reading an intimate memoir, or a diary, of someone who cannot deal with some emotions and experiences in any other way but throwing them out in a medium that suits them best. I really love how various elements coming from different media were merged in dys4ia. Writing helps understand what's going on and is actually the best form of author's expression, in my feeling. It is simple and honest. Music add a more sentimental depth to it, and it's rather subtle. Simple graphics are more than OK, vibrant colours, rather metaphorical than literal presentation of things, it all works perfectly well in an art, diary-like creation. Finally, the game/interactive elements are treated in a very extraordinary way. While the impression of an interactor may be that it's the interaction that makes for the most of it may be dominating, I think it's nothing but a mistake on an interactor's part. Plenty of work has been put into interaction, no doubt about it, but from my point of view, if the author would decide to forget about the interaction all together, the story would work on its own, and after adjusting it a bit to a different medium, it would work just as fine as it works in the interactive medium. Which I love, to be honest. I love it a lot because it shows how an interactive work can be, without even getting close to the ridiculous, translated into another medium; just like a book can be translated into a movie, painting, or even music or dance. Dys4ia is, and I am not trying to exaggerate when I use this word, wonderful, and it will stay in my mind and heart for a long time, no doubt about it. I'm just not sure whether I should call it a diary 'game' or an intimate essay 'game'. There's something truly artistic and very innovative about it. This subtle use of mini-game. This subtle expression of a thought or two in just 10-15 seconds during which an interactor can do something to help him/herself understand the author's point is marvellous and, design-wise, eye-opening. It's inspiring. I think it will soon be regarded as, and I mean it the most positive of ways, another 'The Passage'. Thank you.
Way too easy
Doesn't come as close to retro titles as it should.
Interesting proposition for Valentine's Day.
The only thing I would do different here is to make the numbers of hearts to combine together equal to the number that has been broken in a level.
I'd say it's awesome.
Hey man, it's been a while, thanks! ;)
Wonderful, as always ^-^
Absolutely lovely. I feel like your relationship with the divine imagination flourishes :) Lots of love!
I very much love this one. There is something from your inner child in this picture and something from imagination that speaks to me gently but in a very convincing and seductive manner :)) Beautiful picture which makes me truly wonder what you plan to do with such interesting character. Any plans for a story or anything like that?
Just why not on...
...female breast? Would be so much more interesting :(
There is something amazing to it and that's not...
...the nudity. Wonderful take.
It's on my desktop already ^_~.
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